![]() It’s difficult to explain, but the systems make almost instantaneous sense the moment you get to interact with them. These systems are later expanded with other ideas, like making images on walls line-up in order to will objects into reality or items that don’t move when you grab them, but simply conjure forth a duplicate. ![]() Or you can pick up a giant obstacle and drag it really close, making it look (and thus become) smaller. You buy a canned drink, throw it in the air, then catch it right before it hits you in the face to get a MEGA version. By carefully manipulating the camera and controls for grabbing, you can move around objects, make them seem bigger or smaller, than place them back down to maintain that size. Instead of portals, Superliminal‘s gimmick is that objects change depending on how you look at them. The game’s feel lies somewhere between Portal and The Stanley Parable it’s a game driven by a constant string of puzzles crafted around a strong, central mechanic, which, mainly through narration, tells a story about the player getting into trouble for disregarding the game’s rules & instructions. After a brief intro cutscene that hints at the game’s backstory, you are dropped in a room and the puzzles commence. The game wastes little time in getting you started. Superliminal is a relaxed puzzle game, whose core mechanic is that the world is actively reshaped by your perspective. Here is a game that you may have seen around on the web, as gifs of its bizarre gameplay were quite popular in gaming communities.
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